BeeTrapVR - Educational Analogy
CASE STUDY

BeeTrapVR - Educational Analogy

Leverage VR to create an immersive interactive educational analogy to explain "Filter Bubble". In this experience the student play as a bee interact with the virtual garden which reveals how online content can become an echo chamber.

Education Game AR/VR/MR
Role
XR Developer
Recreate BeeTrap in VR
Timeline
Feb - June 2025
Affiliation
Mary Ann Mavrinac Studio X
Collaborate with ROCHCI Group (University of Rochester)
Tools & Stack
Unity(C#) XR Interaction Toolkit

Demo